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Free Softwares
[6]
free full softwares, cracks and new releases
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Plugins
[21]
maya, 3ds max, after effects, photoshop
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Rigs
[9]
Character rigs, biped, quad
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convert maya files into different version |
Description: --------------------------------------------------------
This script add in the standard duplicate options:
- duplicate total transform: duplicate a single DAG object on a
1, 2 or 3 dimensional array with the 3 simple space description:
"cubic", "cylindrical" and "spherical".
- duplicate along nurbs curves: duplicate a single DAG object on a ensemble of selected nurbs curves.
- duplicate along nurbs surfaces: duplicate a single DAG object on a ensemble of selected nurbs surfaces. |
Adds geographical location, time and date features to the physical sky in mentalray and calculates daylight angle.
Replaces
the faulty sun position calculation algorythm of SunLight v1.0 with a
precise calculation, including annual changes of the ecliptical plane
and athmospheric refraction. (Source for algorythm:
http://de.wikipedia.org/wiki/Sonnenstand),
Adds support for z-Up systems and integrates it into the Mental Ray Physical Sun.
Site for geographical Co-Ordinates: http://www.bcca.org/misc/qiblih/latlong.html OR use GoogleEarth.
Files: geoSun1.1.1.mel ->the script userSetup.mel -> sample file for autoload at maya startup (see below) converter co-ordinates.xls -> excel sheet with a converter from degree to decimal coordinates
Usage comments: - All coordinates in decimal degrees, North/East positive, South/West values negative. (use the excel file included to convert standard degree-minute-second co-ordinates as used in google earth) - Use "useHourValue" to animate daydime (decimal hours instead of hours:mins) - Use "useDayValue" to animate the date (fload value for julian day instead of day/month) - effective daytime and date actually used for the calculation are displayed in the attribute window.
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3 source lighting 0.0.0 (maya script)
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This is a camera rig for maya, used for layout and final moves. |
Creates an explosion of a given size with lights, fluid effects smoke,
optional particle shockwave, and optional particle sparks. |
This is a Point Light Rig utility that generates a lighting setup with
point lights constrained to particles that react to fields, and behave
dynamically.
Think swarming fireflies with glow! :)
Update v0.1: Increased max number of lights to 1000.
Update v0.2: Fixed a bug in the duplication process to include input graph.
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This script will create a locator tied to a selected CV on a dynamic
(Hair) curve, which can then drive geometry via either parenting or
constraints. This works in a similar fashion to the "Make Boats" command
native to Fluid Effects.
To use, put the file in your scripts folder, use the rehash command
(if using the script for the first time), then select a CV on the
current position curve of a dynamic (Hair) curve, and run the script. A
locator will be created that will ride the curve as it animat |
feature: fast calculation, 4 kinds of dynamic effect
install: unzip & read README.TXT first |
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