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Geosun MEL
| 2011-06-27, 4:10 AM |
Version 1.1.1 installation
to ensure all scenes
open smoothly once a light with geoSun-links has been created, the
procedures have to be loaded upon Maya startup:
1. create a file "userSetup.mel" in your userhome/Documents/maya2008-x64/scripts folder or edit it if existing.
2. add a line source "geoSun1.1.1.mel" ; to the file.
3. copy geoSun1.1.1.mel into the directory above.
Now
all procedures necessary to calculate the sun position are available
after maya started and a file opened with a geoSun object will work
without manually sourcing the script.
Version 1.1.1 usage
1. Create a MR physical sun 2. exectute geoSun() either in the command line input or through a shelf button 3. select the sunShape node in the outliner 4. open the attribute editor and expand "Extra Attributes" where all sun parameters can be accessed
Important: if
you delete the sun node and wish to re-create a new geoSun, use the
"delete physical sky" button in the MR render prefs first. Otherwise
geoSun assumes an already existing setup and will return an error
message. Only one geoSun system can exist in a scene.
Version 1.1.1 network rendering to
use geoSun for network / batch rendering, user the -preFrame or
-preRender command to load the script before execution of each frame.
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Category: Plugins | Added by: kailasweb
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Views: 686 | Downloads: 0
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