Originally written for game development, "Creature Tools Pro" is an automated character rigging and animation system for Maya.
Now Updated to version 5 with full support for Maya 2010 and Maya 2011!
Taking the stress out of rigging a character in Maya, Creature
Tools will rig any biped in seconds (quadruped support coming soon).
After initially configuring the hierarchy of the skeleton it takes just a
few clicks to get to the finished rig.
So why use an automated rigging system? With any media involving
characters today, usually more than one is required. Adopting an
automated rigging system will shave days, maybe even weeks off your
schedule, not only this but you can be confident each skeletal structure
is identical.
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